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Deleted 19 days ago

Hello! You can find a link to P1X discord here: https://p1x.in/contact/

this is a random question. but did you make a reskin of battalion nemesis called battalion nemesis Neo?

Deleted 19 days ago

you have a discord or something to speak more comfier about it?

Deleted 19 days ago

i did it, it's called cleo and has a battalion pfp xd

Hey! Sorry for late answer. I did not work on that, I’m not familiar with this game.

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Hey man!
Fellow game developer here, recently our game has been illegally distributed over Steam by a company called Indie Games and they are releasing another game which I managed to track down to here. I wanted to make sure that you're not a victim of someone making money of your work too.
https://store.steampowered.com/app/3005080/Tanks_of_Freedom_2/

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Hey! Thank you for the heads up. I have already noticed it this morning and filled a DMCA claim. Let me know if there is anything else we can do about this.

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Aaaaand… it’s gone :D

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I'm enjoying the game. I think I played the first one too while I was stuck with only a laptop for a while. I look forward to seeing how the development goes.


I checked the patch notes for 0.6.0 and it sounds like you took a stab at the units and their models getting misaligned. It seems that the problem persists. I have been saving and reloading the matches to fix it. For me, it seems that the misalignments happen when moving a unit as far as they can go in one turn.


Edit: Another bug - Units that are stored in a helicopter can switch teams if they are in the style of the enemy and the game is saved, then reloaded. They are in an in-between state when first dropped, their icons in the bottom left corner are the enemy team color, but they cannot be attacked. Upon the enemy's turn beginning, they then begin to attack (likely the helicopter that just dropped them off). 

I had to quit a mission because of that. I frequently save and reload so that I can see where units actually are, but after my only veteran helicopter was destroyed by the unit it just dropped off... I needed a break. Best of luck finding the bug!

Thanks for the feedback, it’s greatly appreciated! And sorry for the issues experienced.

Unit misalignment being connected to max movement is at least a lead. Did it happen to you on any unit other than a helicopter? Did it happen to your unit, or AI? Or both?

As for the other bug, I have not noticed that before. It would be nice to get exact steps to reproduce, although I’ll try fixing with what I already have.

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Had a bit of time for these fixes. The heli drop side bug was very easy. The mis-alignment not so much (as expected). I think it happened for me once, but I’m not sure, as the next AI move destroyed the unit. I have a hunch it is somehow connected to the available processing power. Are you using some lower-end PC by any chance? I develop it on i9-9900k coupled with RTX 3080, so I have more than enough. I think I should do some tests on Steam Deck, maybe this will reveal something.

I haven't been around to help test with the misalignment bug. Awesome work on the helicopter one though!

To answer your question. I'm not on a low end system. I have a Ryzen 7 5800X and an RTX 3070Ti.

If I get any more insights next time I play, I'll be sure to let you know.

Thanks! In the meantime I have prepared a map full of helis, which I used on SD and managed to sometimes reproduce the issue as a player. With AI I can reproduce it more easily. I will try using the same method on my desktop and see if it happens there.

I have some crude fix for misalignment of AI units, but player ones need more work.

I have finally found the source of the issue - a feature of the Godot Engine worked unreliably. I have released a fix version 0.6.1.

That's awesome to hear! I also use Godot, it can be a bit finicky sometimes, can't it.

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I was a fan of ToF1, used to play it in High school on my phone with my bestfriend, is another android version possible?  I'll check the linux version as soon as I come home I'm so glad that I remembered this game and that there's a sequel

While technically it is possible, it’s not practical. 3D performance in Godot is still poor, so it’s just easier to not create official Android version than to deal with people complaining that it does not work on anything other than most powerful flagship phones. Also game controls are optimised for gamepad and mouse, touchscreen is not really supported.

I know it might not be a priority, but would an online multiplayer be an option? Even if we'd need to redirect ports and give IP to the friend we're going to play with.

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This is already in the game :)

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it says i can't launch the game because of my video card :(

Sorry to hear that! The best I can advise is to try the 0.4.0 version. What kind of GPU is it?

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Sorry to hear that. What kind of video card do you have?

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This game is in 3D and using Vulkan renderer, so it requires a GPU that is quite modern (although does not have to be too powerful)

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This restriction has not been made by me - it comes from Godot Engine this game is built upon. I could try exporting the game in compatibility mode, maybe that would work.

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upgrade your graphics card

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nice game! keep up the good work!

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Thank you very much!